Medicine pf2e

Field Medic. In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, guards, or other combatants, and learned a fair amount about the logistics of war. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

Medicine pf2e. Introduction. The Alchemist is an interesting class, serving their party as some combination of Defender, Healer, Scout, Support, and Striker depending on their Field of Research and their preferred alchemical items. The Alchemist's role in the party most closely resembles a Rogue, providing high damage output and frequently some skill and ...

Light theme from beyond the crypt. The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks.

What this means for Battle Medicine is that you only need one free hand to perform it with worn healer's tools, you don't need both hands. Page 259: Bonded Animal didn't explain the logistics of bonding the animal directly, leading a small number of people to be unsure that it was necessary to locate and interact with the animal to bond with itThe default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks.A Deep Dive into the Medicine Skill and examples in Pathfinder 2E! Medicine is an important Party Skill that no Party should be without, covering the Core Rulebook and the Advanced …Divine 1st-Rank Spells. Air Bubble React to create air for a creature to breathe. Alarm H Be alerted if a creature enters a warded area. Bane Weaken enemies' attacks in an aura around you. Bless Strengthen allies' attacks in an aura around you. Cleanse Cuisine Make food and drink safe and delicious.You seek to uncover the truth, doggedly pursuing leads to reveal the plots of devious villains, discover ancient secrets, or unravel other mysteries. Your analytical mind quickly formulates solutions to complicated problems and your honed senses identify even the most obscure clues. Wielding knowledge as a weapon, you study the creatures and dangers you encounter to exploit their weaknesses. Physician. The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment.

Archetype SourceAdvanced Player's Guide pg. 176 2.0 Archetype Herbalist Prerequisites Herbalist Dedication; trained in Survival During your daily preparations, you find medicinal plants endemic to your location. Until your next preparations, you can spend an additional batch of herbs to add a benefit to an item you create with your herbalism. Battle medicine is not treat wounds so you cannot. I fell into the same "trap" with healing hands. No it does not affect battle medicine. Most feats say "treat wounds" which is not battle medicine. Same with ward medic. I understand that intuitively you can confuse those 2 up because they are so similar.Nope, this is a part of how pf2e has such stable encounter balance. It expects that in many cases you can get to full hp. For example a level 7 cleric with a healers staff and the upgraded heal feat is healing an average of 58 with a single two action cast. 7. [deleted] • 4 yr. ago.Yeah, one medicine character and one with some form of magical healing seems to be the sweet spot atm imo. Medicine character going up to master and getting, continual, ward and battlemedicine as well as the medic dedication fills that role nicely. Magical healing is deal with by anyone with heal or soothe on their list imo.It's decent, but PF2e assumes more frequent breaks for healing. At level 3, 10 HP per 10 minutes isn't a ton, especially since a good champion's Lay on Hands will be doing 12 HP every 10 minutes at level 3. Someone who is expert in Medicine with Continual Recovery can begin getting 2d8+10 with some degree of consistency.So I did some more testing and discovered that for some reason the background on the character sheet was missing - this is where the Natural Medicine came from. Putting that back seems to have resolved the issue, They had the feature on the feat tab though.Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat. You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. After you or an ally use Battle Medicine on you, you become temporarily immune to that Battle Medicine ...

Confused with the stabilize DC. So, my friends bought the starter set for pathfinder 2e. And there, under the stabilize action, it is written, that the DC for stabilizing someone with Dying 1 would be 21, Dying 2 - 22 and Dying 3 - 23. This is a high DC - even Kyra with her +7 on Medicine checks would need to roll at least 14 for the Dying 1 ...Battle Medicine is already by far the strongest skill feat in all of PF2, Risky Surgery would make it absurd, as you and your party most likely already noticed. When suggesting the correction to your party, give them a chance to retrain Risky Surgery into something else, if the only reason they chose this Skill feat was for said combo, which ...Dhampirs have negative healing. That means effects with the positive trait cannot heal them. The elixirs of life do not have this trait, so they work normally. Most divine spells have the positive trait. Other effects, like alchemical items do not. The occult Soothe spells does heal via Mental and works too. And the Treat Wounds actions and its ...Battle medicine is not treat wounds so you cannot. I fell into the same "trap" with healing hands. No it does not affect battle medicine. Most feats say "treat wounds" which is not battle medicine. Same with ward medic. I understand that intuitively you can confuse those 2 up because they are so similar.Your medicine skill must be +17 from proficiency (11 lvl +6 rank) and 1 from expanded healing toolkit for a total of +18. You will choose the dc20 check for +10 healing. Thus having 50% chance of 10+2d8, 45% of 10 +4d8 healing to 4 part members each 10 minutes! Your party will need max 30 minutes to top off.

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Kinetic Gate. As a kineticist, you've awakened or opened a kinetic gate, a supernatural conduit within your body that can channel elemental forces straight from the elemental planes. You can choose either a single gate (one element) or dual gate (two elements) at 1st level. When selecting an element for your kinetic gate, you can pick from six ...Legacy Content. SourceCore Rulebook pg. 252 4.0 You are adept at living in the wilderness, foraging for food and building shelter, and with training you discover the secrets of tracking and hiding your trail. Even if you're untrained, you can still use Survival to Subsist. Subsist in the wild by foraging for food and building shelter.Traits: An undead companion has the undead trait rather than the animal trait. Immunities: The companion has negative healing and immunity to death effects, disease, and poison. Unlike most undead, they aren't immune to becoming unconscious and can become unconscious and dying rather than being destroyed instantly at 0 Hit Points. Mindless ...You can stabilize a dying creature and keep it from losing any more Resolve Points with a successful DC 15 Medicine check. Healing You can stabilize a dying creature and keep it from losing any more Resolve Points with any sort of healing, such as the stabilize spell. Healing that raises a dying creature's Hit Points to 1 or higher makes it ...

SourceCore Rulebook pg. 235 4.0 You can use a skill—typically Crafting, Lore, or Performance—to earn money during downtime. You must be trained in the skill to do so. This takes time to set up, and your income depends on your proficiency rank and how lucrative a task you can find. Because this process requires a significant amount of time ...Saving 5g and not being able to do as much with it. Thought it was an alright cantrip until I realized you can't do things like use Battle Medicine with it. Maybe worth it for a lvl 1 character who really needs the gold. After that, retrain it and just wear healer's tools. 5. Link: Healing Plaster What items or class features synergize well ...An Add-on Module for Foundry Virtual Tabletop. Author: Reyzor Project Source: Project URL Versions 11+ (Verified 11) Last Updated 6 days, 1 hour ago. ### Module which automate work with actions: - apply conditions/effects to targets/actor depending on the roll result. - delete effects when times out. Updating frequency of spell/actions(decrease ...He has 30 days of downtime at his disposal and decides to work at a prestigious local tea house. The GM decides this is a 5th-level task if Harsk wants to assist the tea master, or a 2nd-level task if he wants to serve tea. Harsk chooses the tougher task, and the GM secretly sets the DC at 20.If you gain the dying condition while wounded, increase your dying condition value by your wounded value. The wounded condition ends if someone successfully restores Hit Points to you with , or if you are restored to full Hit Points and rest for 10 minutes. You have been seriously injured.A Deep Dive into the Medicine Skill and examples in Pathfinder 2E! Medicine is an important Party Skill that no Party should be without, covering the Core Ru...A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat. Even in the worst circumstances, you can perform basic tasks. Choose a skill you're trained in.Talent Show: A PF2e Skill Feat Guide. Hello folks! Blammit here, author of Divine Gift: A Guide to the PF2e Oracle. Last summer I noticed a comment on Zenith's 2e Guide to the Guides requesting a skill feat guide, so here's my crack at it. Hopefully you'll find it useful, and if you've got different experiences with skill feats, I look forward ...Jun 5, 2021 · Skill: Medicine: The Investigator gets plenty of Skill Increases and Skill Feats, so Medicine is a great choice of skills that will be reliably useful for your whole party. Battle Medicine: An inexpensive healing option that you can use in combat. It usually only works once per target per day, but the Investigator gets to use it once per target ... \$\begingroup\$ @FrancescoRogo you 'can' use Battle Medicine outside of combat but it would probably be a bad idea as you can only use it once per person per day, whereas Treat wounds can be used once per person per hour (which can be shortened with another feat). The only advantage I see in using Battle Medicine outside of actual …Natural Medicine: As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You’re adept at collecting the right natural cures in all sorts of environments and preparing them properly.OP • 2 yr. ago. That was actually already the thought with doing this, because they already have to invest the far more valuable skill increases to master to get them both this way, meaning it's just a bit of lightening the load, and you still need more skill feat investment to get the other good skill feats like battle medicine. 1. TubaKorn6471.

Anything where you would take a penalty is a potential use case for Assurance. Maneuvers at MAP have already been mentioned, but there are other, similar use cases. Glad-Hand, for example, allows you to attempt an immediate Diplomacy check at -5 and a later one without the penalty. With Assurance, you could ignore the penalty on the former, and ...

The main gameplay consequence of using these stamina rules is that a quick 10- or 20-minute rest can restore most groups to full or nearly full health via Taking a Breather and Treating Wounds as necessary, allowing more encounters with shorter breaks in between. Additionally, charismatic or otherwise diplomatic characters gain fun and useful ...Battle Medicine works very similar to Treat Wounds, which has its own macro/action synergy. ... [PF2e], for example. If you have already made a post, edit it, and mention the system at the top. Include the word Answered in any comment to automatically flair this thread as resolved (or change the flair to Answered yourself).The doctrines presented in this book are cloistered cleric and warpriest. Each doctrine grants you initial benefits at 1st level. At 3rd, 7th, 11th, 15th, and 19th levels, you gain the benefits granted by your doctrine's second, third, fourth, fifth, and final doctrines respectively. Doctrines can be found here.You can increase the DC based on Nature proficiency. Alright, the rules are mostly silent on this, but there is good evidence that you should perform Treat Wounds in a way that is essentially replacing the word "Medicine" with "Nature".. Foremost, it makes sense. The feat would be nearly useless* beyond around level 5 if you had to increase …Book of the Dead. Light theme from beyond the crypt. The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys.When using Natural Medicine to Treat Wounds, you can spend a batch of herbs to gain the +2 circumstance bonus from having fresh ingredients, even if not in wilderness.If you spend a batch of herbs in wilderness, you gain a +4 circumstance bonus instead. Gravelands Herbalist Feat 4 Legacy Content Uncommon Archetype Source Knights of Lastwall pg. 81 ...Battle Medicine is already by far the strongest skill feat in all of PF2, Risky Surgery would make it absurd, as you and your party most likely already noticed. When suggesting the correction to your party, give them a chance to retrain Risky Surgery into something else, if the only reason they chose this Skill feat was for said combo, which ...SourceCore Rulebook pg. 293 4.0 Formulas are instructions for making items with the Craft activity. You can usually read a formula as long as you can read the language it's written in, though you might lack the skill to Craft the item. Often, alchemists and crafting guilds use obscure languages or create codes to protect their formulas from ...He has 30 days of downtime at his disposal and decides to work at a prestigious local tea house. The GM decides this is a 5th-level task if Harsk wants to assist the tea master, or a 2nd-level task if he wants to serve tea. Harsk chooses the tougher task, and the GM secretly sets the DC at 20.Introduction. The Alchemist is an interesting class, serving their party as some combination of Defender, Healer, Scout, Support, and Striker depending on their Field of Research and their preferred alchemical items. The Alchemist's role in the party most closely resembles a Rogue, providing high damage output and frequently some skill and ...

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My latest PC (for a game of Troubles in Otari with some newer PF2e Players) is a tiny toy poppet, and i had fun coming up with "borrowers"-style items to replace common equipment. My "climbing kit" is a needle attached to sewing thread. My "50 foot rope" is a shoelace. My "2 weeks rations" are one (relatively) big cracker that she nibbles off of.The Herbalist Archetype is all about healing with Alchemical elixirs. Taking the dedication feat grants basic alchemy benefits , allowing preparation of a limited subset of the Alchemist’s options. For Herbalist, this subset is any Alchemical item with the “ Healing ” trait. This gives anyone that takes the Herbalist Archetype a bit of ...Here it is: /* This is a script that automates the Treat Wounds or Battle Medicine skill. It returns 3 (or 2) chat messages: 1. A shout-out. 2. The result of the medicine check. 3. The result according to the degree of succes of the medicine check (no message if the check is a failure)Nephrology is a branch of medicine that focuses on the diagnosis, treatment, and prevention of kidney diseases. It plays a vital role in managing the health of our kidneys and ensu...Special You cannot select another dedication feat until you have gained two other feats from the druid archetype. Basic Druid Spellcasting, Basic Wilding, Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Order Spell, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide ...Here it is: /* This is a script that automates the Treat Wounds or Battle Medicine skill. It returns 3 (or 2) chat messages: 1. A shout-out. 2. The result of the medicine check. 3. The result according to the degree of succes of the medicine check (no message if …While Joe's allies set about their post-combat recovery activities (including using Medicine to treat Joe's wounds), Joe spends ten minutes to use the Repair Acitivity. They roll a Success on the check and restore 10 hit points to their shield, raising its current hit points to 13 and therefore removing the Broken condition.You understand the principles of forensic medicine, making you better at examining a body to determine the cause of death or injury. You can perform a forensic examination on a body, as described under Recall Knowledge in the Medicine skill, in half the normal amount of time it would take (to a minimum of 5 minutes).Welcome back folks! Today I'm going to be talking about the medicine skill, which is the go to skill for healing up the party in and out of combats. Medicine... ….

\$\begingroup\$ Skill and skill feat based healing is very effective in PF2e; even Battle Medicine, while helpful, I would hardly consider a necessity. Medicine skill, Continual Recovery, and Ward Medic can take care of the entirety of your healing needs.If a creature is both dying and bleeding, choose which ailment you're trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect. Stabilize Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 ...Medium Armor Mastery Level 19. Your skill with armor improves, increasing your ability to dodge blows. Your proficiency ranks for medium armor, light armor, and unarmored defense increase to master. There's no sight more beautiful to you than a strange brew bubbling in a beaker, and you consume your ingenious elixirs with abandon.Legacy Content. You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour.Pathfinder has many types of checks, from skill checks to attack rolls to saving throws, but they all follow these basic steps. Roll a d20 and identify the modifiers, bonuses, and penalties that apply. Calculate the result. Compare the result to the difficulty class (DC). Determine the degree of success and the effect.You are a consummate spellcaster, with a comprehensive understanding of both arcane theory and practical spellcraft. Your proficiency ranks for arcane spell attack rolls and spell DCs increase to legendary. You are an eternal student of the arcane secrets of the universe, using your mastery of magic to cast powerful and devastating spells.The main appeal of Natural Medicine would be if you were planning to increase your skill level in Nature. Skill increases are limited, and you have to make choices about what skills to raise. If nature is one of your priorities and medicine is not, then this feat will make you significantly better at treating wounds, than if your just relied on ...Child Care When treating infants, the NPC can use their Midwifery Lore skill in place of Medicine, and can use Medicine's trained actions on infants. Find Footing [one-action] (concentrate) The NPC attempts an Architecture Lore, Engineering Lore, or similar skill check to find a stable path across uneven ground. Medicine pf2e, Here is a link to a Pathfinder 2E Counteract Check flowchart I made to help myself and my players understand the process better. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). https://docdro.id/TMYa6hb., Skills. SourcePlayer Core pg. 225While your character's attributes represent their raw talent and potential, skills represent their training and experience at performing certain tasks. Each skill is keyed to one of your character's attributes and used for an array of related actions. Your character's expertise in a skill comes from several ..., , Investigator with forensic medicine had great combat healing. The skill feats and general feats build on treat wounds to an outrageous degree. Godless healing and mortal healing are gonna be big flavor pieces for you, and continual recovery with ward medic are gonna greatly boost out of combat healing., Prerequisites trained in Nature; Natural Medicine The plants around you can provide more remedies than the finest hospital or temple, and you are skilled in their use. Horizon Walker Dedication Feat 2 Source Advanced Player's Guide pg. 177 2.0 Prerequisites trained in Survival Many long for the open road, but you prefer the trackless wild., Druidic Orders. SourcePlayer Core pg. 125Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell (see below), and an additional trained skill tied to your order. While you'll always be a member of your initial order, it's not unheard of for a druid to request to study with other orders in ..., I love AoN as a new PF2e player. It has been so incredibly useful. My only thing to wish for would be tool-tips when hovering over underscored stuff. Such as in the "Take cover" action description. the word "cover" is underlined leading to a different page, but it'd be cool if I could hover over the word 'cover' and get a small pop up ..., Legacy Content. Disease Virulent SourceGamemastery Guide pg. 119This devastating fungus infects your hand and can be cured by amputating the limb before you reach stage 4.Saving Throw DC 34 Fortitude; Stage 1 clumsy 1 (1 day); Stage 2 clumsy 2, and using the infected hand deals 3d6 persistent bleed damage (1 day); Stage 3 clumsy 2, stupefied 2 ..., Blackbird. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Table. by Jonny., Most characters gain skill feats at 2nd level and every 2 levels thereafter. When you gain a skill feat, you must select a general feat with the skill trait; you can't select a general feat that lacks the skill trait. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite., Battle Medicine uses the same DC as Treat Wounds, but through wording is stating that it's not the same check. Medicine check with the same DC as for Treat Wounds. Share. edited Jun 23, 2022 at 15:29. ESCE., Enfeebled Legacy Content Source Core Rulebook pg. 619 4.0 You're physically weakened. Enfeebled always includes a value. When you are enfeebled, you take a status penalty equal to the condition value to Strength-based rolls and DCs, including Strength-based melee attack rolls, Strength-based damage rolls, and Athletics checks., So even if multiple PCs have the ability to treat wounds, only one of them can attempt the check per hour. That means the PC with the highest check will always make the attempt. So the only reason for another PC to train in medicine is as a backup healer in the case the main healer goes down, or if there’s a time crunch., Falling. SourceCore Rulebook pg. 463 4.0 When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). If you take any damage from a fall, you land prone. You fall about 500 feet in the first round of falling and ..., Death and Dying Rules. The doomed, dying, unconscious, and wounded conditions all relate to the process of coming closer to death. The full rules are on pages 459–461. The most significant information not contained in the conditions themselves is this: When you’re reduced to 0 Hit Points, you’re knocked out with the following effects:, General Skill SourceGods & Magic pg. 105 2.0 PFS Note As Mortal Healing requires you to specifically use the Treat Wounds action, it does not apply when used with other actions related to medicine or healing, such as Battle Medicine. Prerequisites Godless Healing, you follow the Laws of Mortality You grant greater healing when the gods don’t ... , It's decent, but PF2e assumes more frequent breaks for healing. At level 3, 10 HP per 10 minutes isn't a ton, especially since a good champion's Lay on Hands will be doing 12 HP every 10 minutes at level 3. Someone who is expert in Medicine with Continual Recovery can begin getting 2d8+10 with some degree of consistency., The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks., lv 1: alchemical familiar, ancestral longevitylv 2: battle medicine, medic dedicationlv 3: ward mediclv 4: treat condition, doctor's visitationlv 5: ageless patiencelv 6: magical crafting, combine elixirslv 7: godless healinglv 8: perpetual breadth bomber, inventorlv 9: expert longevitylv 10: paragon battle medicine, merciful elixirlv 11 ..., SourceCore Rulebook pg. 235 4.0 You can use a skill—typically Crafting, Lore, or Performance—to earn money during downtime. You must be trained in the skill to do so. This takes time to set up, and your income depends on your proficiency rank and how lucrative a task you can find. Because this process requires a significant amount of time ..., Crafter’s Appraisal is really nice, especially when you’ve only got one caster on your team. Means ya get to check things they might not have the skill for. And Risky Surgery is fun, thematic and leads to fun interactions when you fail the medicine check even with the +2 the feat gives! 9. lordcirth., Natural Medicine isn't a trap, not by far. a +2 bonus to the Treat Wounds is very nice, and not too abusable, because it depends on where the adventure is, and even as intended, having someone able to treat wounds is important, and nature is on so many different classes it's an easy feat to drop into a party and have it pay off., Lets say you have spent all of your three focus points (Level 5 Clarity of Focus) and somehow you managed to spent one on an abilities unrelated to the psychic Class. First Step: Regain Focus. -> You gain one Focus point. Second Step: Spent a point of focuss to amp a cantrip or use a psychic ability., Druid Legacy Content Source Core Rulebook pg. 128 4.0 The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves., The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks., Need Help? Mon-Fri, 10:00 a.m. to 5:00 p.m. Pacific. [email protected]. Pathfinder; Starfinder; Board Games; Store; Organized Play; Community, Battle Medicine for small, fast heals on single targets. Alchemy for consumables that can be handed out to party members for emergency healing. Focus spells for more quick single target healing that is spammable during downtime. , Here are some items pulled from the Worn Items list. Lower levels shown: Diplomats Badge: +1 to diplomacy, or +2 in specific circumstances. Ventriloquist's Ring: +1 deception and the ventriloquism spell once per day. Demon Mask: +1 intimidation and the fear spell once per day., The Medicine check DC is usually 15, though the GM might adjust it based on the circumstances, such as treating a patient outside in a storm, or treating magically cursed wounds. If you're an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if you're a master of Medicine, you can instead ..., A creature summoned by an incarnate spell acts in your interests, directs its effects away from you and your allies as much as possible, and might listen to your requests, but ultimately makes its own decisions. If the spell indicates that the incarnate makes a decision, the GM determines what the incarnate would do., Physician. The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment. , Attempt a Medicine check with the same DC as for @UUID [Compendium.pf2e.actionspf2e.Treat Wounds] {Treat Wounds}, and restore a corresponding amount of Hit Points; this does not remove the @UUID [Compendium.pf2e.conditionitems.Wounded] {Wounded} condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum ..., A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or …